shadPS4/src/shader_recompiler
2025-02-12 20:10:13 -08:00
..
backend shader_recompiler: Lower non-compute shared memory into spare VGPRs. (#2403) 2025-02-12 20:10:13 -08:00
frontend Fix S_LSHR_B32 (#2405) 2025-02-12 06:31:19 -08:00
ir shader_recompiler: Lower non-compute shared memory into spare VGPRs. (#2403) 2025-02-12 20:10:13 -08:00
exception.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
info.h shader_recompiler: Lower non-compute shared memory into spare VGPRs. (#2403) 2025-02-12 20:10:13 -08:00
params.h shader_recompiler: Implement render target swizzles when no format is available (#739) 2024-09-03 14:04:30 +03:00
profile.h fix: lower UBO max size to account buffer cache offset (#2388) 2025-02-09 22:03:20 +01:00
recompiler.cpp shader_recompiler: Lower non-compute shared memory into spare VGPRs. (#2403) 2025-02-12 20:10:13 -08:00
recompiler.h Tessellation (#1528) 2024-12-14 12:56:17 +02:00
runtime_info.h shader_recompiler: Exclude defaulted fragment inputs from quad/rect passthrough. (#2383) 2025-02-10 21:33:30 -08:00
specialization.h fix: lower UBO max size to account buffer cache offset (#2388) 2025-02-09 22:03:20 +01:00