shadPS4/src/shader_recompiler/profile.h
psucien 04fe3a79b9
fix: lower UBO max size to account buffer cache offset (#2388)
* fix: lower UBO max size to account buffer cache offset

* review comments

* remove UBO size from spec and always set it to max on shader side
2025-02-09 22:03:20 +01:00

39 lines
1.1 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
namespace Shader {
struct Profile {
u32 supported_spirv{0x00010000};
u32 subgroup_size{};
bool unified_descriptor_binding{};
bool support_descriptor_aliasing{};
bool support_int8{};
bool support_int16{};
bool support_int64{};
bool support_vertex_instance_id{};
bool support_float_controls{};
bool support_separate_denorm_behavior{};
bool support_separate_rounding_mode{};
bool support_fp32_denorm_preserve{};
bool support_fp32_denorm_flush{};
bool support_explicit_workgroup_layout{};
bool support_legacy_vertex_attributes{};
bool supports_image_load_store_lod{};
bool supports_native_cube_calc{};
bool has_broken_spirv_clamp{};
bool lower_left_origin_mode{};
bool needs_manual_interpolation{};
bool needs_lds_barriers{};
u64 min_ssbo_alignment{};
u64 max_ubo_size{};
u32 max_viewport_width{};
u32 max_viewport_height{};
u32 max_shared_memory_size{};
};
} // namespace Shader