georgemoralis
8e06b1b2b0
New Crowdin updates ( #3104 )
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* New translations en_us.ts (Catalan)
* New translations en_us.ts (Chinese Simplified)
* New translations en_us.ts (Swedish)
* New translations en_us.ts (Russian)
* New translations en_us.ts (Russian)
* New translations en_us.ts (Norwegian Bokmal)
* New translations en_us.ts (Norwegian Bokmal)
* New translations en_us.ts (Portuguese, Brazilian)
2025-06-19 13:17:29 +03:00
squidbus
1437c5a1de
ci: Work around Qt issue on new Xcode. ( #3118 )
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2025-06-18 14:54:04 -07:00
nickci2002
20670186ab
Potential MacOS Build Fix ( #3117 )
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* Potential MacOS build fix for update
* Imported string instead of changing name to std::string_view
2025-06-18 19:04:00 +02:00
squidbus
5bc4cc761a
shader_recompiler: Fix some shared memory accesses when workgroup struct is omitted. ( #3110 )
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2025-06-17 00:28:44 -07:00
Marcin Mikołajczyk
efa8f6a154
Handle immediate inline samplers ( #3015 )
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* Handle immediate inline sampler
* Simplify inline sampler handling
2025-06-16 23:42:14 -07:00
Marcin Mikołajczyk
9dd35c3a42
Fix shared memory definition when only one type is used ( #3106 )
2025-06-16 23:37:09 -07:00
Marcin Mikołajczyk
21d14abaee
Enable sampleRateShading ( #3107 )
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2025-06-16 23:24:38 +03:00
TheTurtle
c27f45c8c0
texture_cache: Implement color to multisampled depth blit pass ( #3103 )
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2025-06-16 14:39:46 +03:00
georgemoralis
d0e2a40cdc
New Crowdin updates ( #3089 )
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* New translations en_us.ts (Catalan)
* New translations en_us.ts (Catalan)
* New translations en_us.ts (Catalan)
* New translations en_us.ts (Swedish)
* New translations en_us.ts (Turkish)
* New translations en_us.ts (Portuguese, Brazilian)
* New translations en_us.ts (Arabic)
* New translations en_us.ts (Persian)
* New translations en_us.ts (Catalan)
* New translations en_us.ts (Serbian (Latin))
* New translations en_us.ts (Swedish)
* New translations en_us.ts (Romanian)
* New translations en_us.ts (French)
* New translations en_us.ts (Spanish)
* New translations en_us.ts (Danish)
* New translations en_us.ts (German)
* New translations en_us.ts (Greek)
* New translations en_us.ts (Finnish)
* New translations en_us.ts (Hungarian)
* New translations en_us.ts (Italian)
* New translations en_us.ts (Japanese)
* New translations en_us.ts (Korean)
* New translations en_us.ts (Lithuanian)
* New translations en_us.ts (Dutch)
* New translations en_us.ts (Polish)
* New translations en_us.ts (Portuguese)
* New translations en_us.ts (Russian)
* New translations en_us.ts (Slovenian)
* New translations en_us.ts (Albanian)
* New translations en_us.ts (Ukrainian)
* New translations en_us.ts (Chinese Simplified)
* New translations en_us.ts (Chinese Traditional)
* New translations en_us.ts (Vietnamese)
* New translations en_us.ts (Indonesian)
* New translations en_us.ts (Norwegian Bokmal)
2025-06-16 13:07:09 +03:00
georgemoralis
e2b8ceb6ba
[ci skip] Qt GUI: Update Translation. ( #3100 )
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Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-06-16 12:34:58 +03:00
Stephen Miller
213ca72fa1
Filesystem: Fixes for posix_rename and write ( #3099 )
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* Fix rename
We shouldn't be leaving a copy of the original filename laying around.
This fixes one of a few broken savedata checks in DRAGON BALL XENOVERSE (CUSA01341)
* sceKernelWrite hack
Seems like std::fwrite has some weird edge cases we aren't handling properly.
Until we get to the bottom of this issue, here's a hack that bypasses it.
This fixes saves in DRAGON BALL XENOVERSE (CUSA01341)
* hack fix
* Improved "hack"
* Fix rename for Windows users
Turns out, we're using copy instead of rename for a reason, and that same reason came up when adding the remove call.
Also adds a log for the sceKernelWrite issue, since that's definitely a hack that needs to be debugged.
* A real fix for the sceKernelWrite issue
Turns out, some data was just buffered.
Running Flush fixes that problem.
* Move fflush call to WriteRaw
To prevent future cases of this issue.
2025-06-15 22:43:39 +03:00
Fire Cube
de69f2b40b
Equeue: HrTimer fixes ( #2987 )
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* initial changes
* tmp
* impl
* support wait for multiple timers
* cleanup
2025-06-15 19:03:57 +03:00
rainmakerv2
3f40a8d46e
Qt: If duplicate unique inputs found, show which buttons have duplicates ( #3098 )
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* If duplicate unique inputs found, show which buttons have duplicates
* remove duplicate button from list
* cleanup
* Set clang-format off for long translatable string
2025-06-15 18:06:30 +03:00
georgemoralis
226058d2e9
fixed nonload issues with background music ( #3094 )
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2025-06-12 20:29:39 +03:00
UltraDaCat
ae6f7b8d5a
remove the accidental backslash in README.md ( #3093 )
2025-06-12 19:20:39 +02:00
georgemoralis
1a27af6951
fixed non updated values ( #3092 )
2025-06-12 19:06:54 +03:00
georgemoralis
c35141b33f
New Crowdin updates ( #3085 )
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* New translations en_us.ts (Persian)
* New translations en_us.ts (Catalan)
* New translations en_us.ts (Persian)
* New translations en_us.ts (Persian)
* New translations en_us.ts (Persian)
* New translations en_us.ts (Catalan)
* New translations en_us.ts (Catalan)
* New translations en_us.ts (Serbian (Latin))
2025-06-12 13:28:14 +03:00
georgemoralis
a1d6cd15f4
qt: save gui settings to separate file ( #2984 )
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* initial save classes for gui save file
* fixup
* some more settings passed to the new saving file
* even more variables parsing
* more settings
* fixup
* more settings
* more settings
* clang fix
* fixed wrong setting
* more setting
* more setting
* added ca_ES
* rename to general_settings
* added set-addon-folder in main
* fixup
* fixup2
* added sr_CS
* Update CMakeLists.txt
---------
Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>
2025-06-12 13:27:52 +03:00
TheTurtle
34d0d85c15
buffer_cache: Bump device local staging buffer size ( #3088 )
2025-06-12 13:05:25 +03:00
squidbus
c71dc740e2
shader_recompiler: Reduce cases where shared memory to buffer pass is needed. ( #3082 )
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2025-06-11 13:24:41 -07:00
Stephen Miller
69a50fa713
Struct update fixes ( #3087 )
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Neither sceVideodec2Decode or sceVideodec2Flush should be modifying the output's `thisSize`, doing so breaks older games now that we have the updated structs.
We should also only set frameFormat and framePitchInBytes if the game inputted the newer struct, since otherwise we're modifying memory the game never gave us.
These changes might fix the regression in Hatsune Miku Project Diva X, though it's hard to tell due to some weird caching issue with Windows, and the ancient regression this game had on Linux.
2025-06-11 22:22:34 +03:00
Missake212
34a1ffbcda
Few changes to the README.md ( #3086 )
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* Update README.md
* backslash
2025-06-11 22:21:55 +03:00
Stephen Miller
3e0ec9ebef
Core: Merge Direct Memory Areas ( #3084 )
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* Merge dmem areas
* Fix DirectMemoryArea::CanMergeWith
Don't merge dmem areas if the memory types are different.
* Reduce some warnings to info
Both functions should behave properly now, there's no reason to warn about their use.
* Clang
2025-06-11 17:34:00 +03:00
georgemoralis
2741829545
New translations en_us.ts (Arabic) ( #3081 )
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2025-06-11 12:02:59 +03:00
TheTurtle
dedf6de2ac
texture_cache: Implement color<->depth copies ( #3079 )
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* texture_cache: Implement color to depth copies and vise versa
* ir_passes: Adjust shared memory barrier pass to cover more cases
* texture_cache: Remove unused code
* review comment
2025-06-11 01:34:37 -07:00
Stephen Miller
fc4fd0107d
libSceNpTrophy: Change initial context and handle values ( #3080 )
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* Change default context and handle values
libSceNpToolkit internally uses context/handle values of zero to indicate NpTrophy calls failed.
This PR returns handle/context as index + 1 instead, avoiding this issue.
* Fix log message
2025-06-10 15:43:11 -07:00
squidbus
ca92e72efe
shader_recompiler: Various fixes to shared memory and atomics. ( #3075 )
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* shader_recompiler: Various fixes to shared memory and atomics.
* shader_recompiler: Re-type non-32bit load/stores.
2025-06-10 15:41:58 -07:00
Stephen Miller
b49340dff8
libSceVideodec2: Update structs to match newer firmwares ( #3077 )
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* Update file_system.cpp
* libSceVideodec2 struct fixes
Our code was based on an old version of the libSceVideodec2 library. Based on what I've decompiled, these structs changed somewhere around firmware 6.50, and newer versions of the library have these flexible checks to accommodate both variants of the structs.
* Static assert for AvcPictureInfo struct
All the other Videodec2 structs have static asserts, might as well use one here too.
* Initialize new values
Set proper values for frameFormat and framePitchInBytes.
`frame->linesize[0]` appears to be in bytes already, I'm not sure if that means framePitch is being set wrong though.
2025-06-10 13:22:50 -07:00
Fire Cube
9981c8df03
Add option to ignore game patch ( #3039 )
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* impl
* fix
* cleanup
* more
* clang +
* why
2025-06-10 12:30:45 -07:00
TheTurtle
e0c930f2d8
shader_recompiler: Cleanup fragment attribute handling ( #3076 )
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* image: Take minimum of mip levels
Avoids validation error
* texture_cache: Update depth target image
Avoids using undefined depth target in rendering
* shader_recompiler: Cleanup fragment attribute handling
2025-06-10 18:57:16 +03:00
squidbus
e2b726382e
vulkan: Fix two validation errors introduced by shared memory changes. ( #3074 )
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2025-06-09 19:48:20 -07:00
squidbus
0444e590e0
mac: Fix building on macOS 26. ( #3073 )
2025-06-09 19:29:15 -07:00
Connor Garey
64bbedeb82
changed package name to openal-soft-devel reflecting the fedora name package change ( #3069 )
2025-06-09 15:25:57 -07:00
Marcin Mikołajczyk
217d32b502
Handle DS_READ_U16, DS_WRITE_B16, DS_ADD_U64 ( #3007 )
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* Handle DS_READ_U16 & DS_WRITE_B16
* Refactor DS translation
* Translate DS_ADD_U64
* format
* Fix RingAccessElimination after changing WriteShared64 type
* Simplify bounds checking in generated SPIR-V
2025-06-09 22:03:38 +03:00
Lander Gallastegi
a71bfb30a2
shader_recompiler: Patch SRT walker on segfault ( #2991 )
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* Patch srt walker access violations
* Fix range
* clang-format lolz
* Lower log from warning to debug
2025-06-09 13:04:21 +03:00
mailwl
046cf50412
PM4 type 2 in acb ( #3047 )
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* Stub PM4 type 0
* fix command size
* revert command size to actual
* return unreachable for PM4t0
* remove skipping command body
2025-06-09 01:27:37 -07:00
TheTurtle
d7051f15f4
texture_cache: Basic handling of partially resident images ( #3066 )
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* texture_cache: Avoid gpu tracking assert on sparse image
At the moment just take the easy way of creating the entire image normally and uploading unmapped subresources are zero
* tile_manager: Downgrade assert to error
* fix macos
2025-06-09 01:26:10 -07:00
TheTurtle
12f4a8f073
tile_manager: Downgrade assert to error ( #3067 )
2025-06-09 09:35:43 +03:00
TheTurtle
c20d02dd40
shader_recompiler: Better handling of geometry shader scenario G ( #3064 )
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2025-06-08 17:31:51 -07:00
squidbus
ae2053c487
fix: Disable eBlockTexelViewCompatible on MoltenVK
2025-06-08 15:41:58 -07:00
TheTurtle
14b082f5ea
buffer_cache: Inline data to cpu unless gpu modified ( #3061 )
2025-06-08 15:28:00 -07:00
TheTurtle
ce42eccc9d
texture_cache: Handle compressed views of uncompressed images ( #3056 )
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* pixel_format: Remove unused tables, refactor
* host_compatibilty: Cleanup and support uncompressed views of compressed formats
* texture_cache: Handle compressed views of uncompressed images
* tile_manager: Bump max supported mips to 16
Fixes a crash during start
* oops
* texture_cache: Fix order of format compat check
2025-06-08 23:09:08 +03:00
TheTurtle
8ffcfc87bd
shader_recompiler: Implement linear interpolation support ( #3055 )
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2025-06-08 22:46:34 +03:00
Paris Oplopoios
5004e41100
Patch movntss and movntsd ( #3049 )
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* Patch movntss and movntsd
* clang-format
* Deduplication
* Allow rep to be in other places
2025-06-08 22:29:33 +03:00
TheTurtle
a07a6bb9d3
buffer_cache: Better image search for buffer validation ( #3057 )
2025-06-08 22:14:09 +03:00
squidbus
f2bbb6847d
fix: Missing switch case for BUFFER_ATOMIC_CMPSWAP
2025-06-08 11:53:11 -07:00
Marcin Mikołajczyk
ce84e80f65
BUFFER_ATOMIC_CMPSWAP ( #3045 )
2025-06-08 11:43:58 -07:00
TheTurtle
952cef5a15
shader_recompiler: Implement dual source blending ( #3054 )
2025-06-08 21:38:58 +03:00
Mahmoud Adel
2bc199a41b
black image error fix ( #3051 )
2025-06-08 11:33:08 -07:00
Fire Cube
5d064dd89f
Dev Tools: Fix Module Viewer HLE detection ( #3058 )
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* fix
* clang
2025-06-08 21:04:55 +03:00