TheTurtle
e0c930f2d8
shader_recompiler: Cleanup fragment attribute handling ( #3076 )
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* image: Take minimum of mip levels
Avoids validation error
* texture_cache: Update depth target image
Avoids using undefined depth target in rendering
* shader_recompiler: Cleanup fragment attribute handling
2025-06-10 18:57:16 +03:00
squidbus
e2b726382e
vulkan: Fix two validation errors introduced by shared memory changes. ( #3074 )
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2025-06-09 19:48:20 -07:00
squidbus
0444e590e0
mac: Fix building on macOS 26. ( #3073 )
2025-06-09 19:29:15 -07:00
Connor Garey
64bbedeb82
changed package name to openal-soft-devel reflecting the fedora name package change ( #3069 )
2025-06-09 15:25:57 -07:00
Marcin Mikołajczyk
217d32b502
Handle DS_READ_U16, DS_WRITE_B16, DS_ADD_U64 ( #3007 )
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* Handle DS_READ_U16 & DS_WRITE_B16
* Refactor DS translation
* Translate DS_ADD_U64
* format
* Fix RingAccessElimination after changing WriteShared64 type
* Simplify bounds checking in generated SPIR-V
2025-06-09 22:03:38 +03:00
Lander Gallastegi
a71bfb30a2
shader_recompiler: Patch SRT walker on segfault ( #2991 )
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* Patch srt walker access violations
* Fix range
* clang-format lolz
* Lower log from warning to debug
2025-06-09 13:04:21 +03:00
mailwl
046cf50412
PM4 type 2 in acb ( #3047 )
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* Stub PM4 type 0
* fix command size
* revert command size to actual
* return unreachable for PM4t0
* remove skipping command body
2025-06-09 01:27:37 -07:00
TheTurtle
d7051f15f4
texture_cache: Basic handling of partially resident images ( #3066 )
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* texture_cache: Avoid gpu tracking assert on sparse image
At the moment just take the easy way of creating the entire image normally and uploading unmapped subresources are zero
* tile_manager: Downgrade assert to error
* fix macos
2025-06-09 01:26:10 -07:00
TheTurtle
12f4a8f073
tile_manager: Downgrade assert to error ( #3067 )
2025-06-09 09:35:43 +03:00
TheTurtle
c20d02dd40
shader_recompiler: Better handling of geometry shader scenario G ( #3064 )
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2025-06-08 17:31:51 -07:00
squidbus
ae2053c487
fix: Disable eBlockTexelViewCompatible on MoltenVK
2025-06-08 15:41:58 -07:00
TheTurtle
14b082f5ea
buffer_cache: Inline data to cpu unless gpu modified ( #3061 )
2025-06-08 15:28:00 -07:00
TheTurtle
ce42eccc9d
texture_cache: Handle compressed views of uncompressed images ( #3056 )
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* pixel_format: Remove unused tables, refactor
* host_compatibilty: Cleanup and support uncompressed views of compressed formats
* texture_cache: Handle compressed views of uncompressed images
* tile_manager: Bump max supported mips to 16
Fixes a crash during start
* oops
* texture_cache: Fix order of format compat check
2025-06-08 23:09:08 +03:00
TheTurtle
8ffcfc87bd
shader_recompiler: Implement linear interpolation support ( #3055 )
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2025-06-08 22:46:34 +03:00
Paris Oplopoios
5004e41100
Patch movntss and movntsd ( #3049 )
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* Patch movntss and movntsd
* clang-format
* Deduplication
* Allow rep to be in other places
2025-06-08 22:29:33 +03:00
TheTurtle
a07a6bb9d3
buffer_cache: Better image search for buffer validation ( #3057 )
2025-06-08 22:14:09 +03:00
squidbus
f2bbb6847d
fix: Missing switch case for BUFFER_ATOMIC_CMPSWAP
2025-06-08 11:53:11 -07:00
Marcin Mikołajczyk
ce84e80f65
BUFFER_ATOMIC_CMPSWAP ( #3045 )
2025-06-08 11:43:58 -07:00
TheTurtle
952cef5a15
shader_recompiler: Implement dual source blending ( #3054 )
2025-06-08 21:38:58 +03:00
Mahmoud Adel
2bc199a41b
black image error fix ( #3051 )
2025-06-08 11:33:08 -07:00
Fire Cube
5d064dd89f
Dev Tools: Fix Module Viewer HLE detection ( #3058 )
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* fix
* clang
2025-06-08 21:04:55 +03:00
Stephen Miller
2857ef34f0
Don't coalesce dmem pages ( #3059 )
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Looks like this change is what broke P.T.
I'll need to look closer at this when I have a chance, clearly we're doing something wrong here.
2025-06-08 21:04:43 +03:00
Stephen Miller
5edd9ff54b
Improved sceKernelMapNamedFlexibleMemory logging ( #3050 )
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* More descriptive sceKernelMapNamedFlexibleMemory logging
* Misc exports
These functions are used by Overwatch: Origins Edition
* Clang
* Function parameter cleanup
Changes the parameters on our sceKernelMapNamedFlexibleMemory and sceKernelMapFlexibleMemory functions to better align with our current standards.
2025-06-08 00:17:45 +03:00
Marcin Mikołajczyk
91d29459fb
Implement PM4CondExec ( #3046 )
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2025-06-05 20:19:05 -07:00
Marcin Mikołajczyk
fff3bf9917
s_flbit_i32_b64 ( #3033 )
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* s_flbit_i32_b64
* Split FindUMsb64 into two 32bit ops
2025-06-05 14:33:25 -07:00
Stephen Miller
43bf4ed1bc
sceVideoOutGetResolutionStatus error behavior ( #3044 )
2025-06-05 12:14:34 -07:00
¥IGA
3b3026ff1c
[CI] Update Qt to 6.9.1 ( #3037 )
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2025-06-05 16:44:02 +03:00
Stephen Miller
0e9420a7b2
Fix request queues in libSceZlib ( #3041 )
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Queues are a FIFO data structure, so pop() removes the front, not the end.
2025-06-05 16:43:39 +03:00
georgemoralis
93222c6f9f
New Crowdin updates ( #3038 )
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* New translations en_us.ts (Portuguese, Brazilian)
* New translations en_us.ts (Turkish)
2025-06-05 08:49:32 +03:00
DanielSvoboda
285df1b5be
QT: AutoUpdate - Fix Changelog Error ( #3042 )
2025-06-05 08:48:47 +03:00
Marcin Mikołajczyk
d4fbeea085
Stub PM4 COPY_DATA opcode ( #3032 )
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2025-06-04 17:00:11 -07:00
Marcin Mikołajczyk
4d1a1ce9c2
v_rcp_legacy_f32 ( #3040 )
2025-06-04 16:55:47 -07:00
Stephen Miller
23710f397e
Reduce clamp threshold to 2MB ( #3034 )
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A proposed solution to the non-GPU memory asserts seen in RESIDENT EVIL 2 (CUSA09193)
2025-06-03 22:17:35 -07:00
Dmugetsu
88f6cb4d41
clean up main window from extraction remains ( #3035 )
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2025-06-04 00:26:04 +03:00
Marcin Mikołajczyk
5b6fc788b3
Fix passing user data in user-triggered equeue events ( #2948 )
2025-06-03 11:42:20 -07:00
Stephen Miller
8cdd8dd725
Core: Pthread affinity fixups ( #3021 )
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* posix_pthread_attr_getschedparam
* Fixes for scePthreadGetAffinity and scePthreadSetAffinity
Looking at FreeBSD source, and our other pthread functions, we should be using our FindThread function to get the appropriate thread if thread != g_curthread.
2025-06-03 03:43:56 -07:00
Fire Cube
c09d1c3cff
Add support for game folder and fail early if eboot.bin is missing or corrupt ( #3027 )
2025-06-03 13:34:29 +03:00
Schweeeeeeeeeeeeeeee
ca0f458505
Add missing dependency for Fedora ( #3005 )
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Propablly missing because of fedora 42?
2025-06-03 09:40:31 +03:00
Stephen Miller
bb3f8af81a
Core: Protect fixes ( #3029 )
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* Swap do-while to while
If we use a do-while loop, we waste time if `aligned_size = 0`. This is also still accurate to FreeBSD behavior, where it returns success if `start == end` during mprotect.
This also effectively prevents the memory assert seen in updated versions of RESIDENT EVIL 2 (CUSA09193)
* Move prot validation outside loop
The prot variable shouldn't change during a mprotect call, so we can check the flags before protecting instead.
Also cleans up the code for prot validation.
This should improve performance, and is more accurate to FreeBSD code.
* Add logging for protect calls
This will help in debugging future problems
2025-06-03 09:29:25 +03:00
mailwl
eed99141b3
Network Play: set user signed in ( #2944 )
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* Network Play: set user signed in
* get signedIn status from config
---------
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-06-03 09:11:18 +03:00
Stephen Miller
2c78272185
Emulate libSceGnmDriver's init behavior ( #3024 )
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This time, perform it after the LoadSharedLibraries call, which places it after the various init memory mappings GFD engine titles perform.
2025-06-03 08:02:51 +03:00
kalaposfos13
1930a2132c
Fix SSH remote links ( #3025 )
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2025-06-02 19:02:37 +03:00
Stephen Miller
6bdd83684b
Libs: libSceVoice stubs ( #3022 )
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* voice lib stubs
Primarily for GTA V
* Clang
2025-06-01 19:30:03 +03:00
WujekFoliarz
b1af1334c9
Fix touchpad handling and change gyro calculation ( #3006 )
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* Change touchpad handling and orientation calculation
* remove unnecessary includes in pad.cpp
* remove the cmake command arguments
* remove the weird file
* try to fix formatting
* limit new gyro and touchpad logic to controller 1
* remove cout
* fix formatting and add the handle check to scePadRead
* swap y and z back
2025-06-01 19:13:02 +03:00
¥IGA
bb199865cf
Qt: Set Minimum Icon Size List to 48 ( #3018 )
2025-06-01 14:52:09 +03:00
Stephen Miller
c09e463b8e
Revert new GPU map logic ( #3019 )
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Something's wrong somewhere, and there's just too many places that somewhere could be for me to debug it right now.
2025-05-31 17:35:52 +03:00
Marcin Mikołajczyk
4019319d92
Provide custom border color to samplers ( #3014 )
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2025-05-30 12:04:31 -07:00
Marcin Mikołajczyk
790b54bf29
Misc opcodes fixes ( #3009 )
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2025-05-29 18:51:36 -07:00
Marcin Mikołajczyk
2091bc5651
Handle R128 bit in MIMG instructions ( #3010 )
2025-05-29 16:56:24 -07:00
Marcin Mikołajczyk
8fffdc3918
Handle V_CVT_F64_U32 ( #3008 )
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2025-05-29 12:20:16 -07:00